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DOVE-Net
Synchronet Programming
New Flight Simulator door game: This is a new (95% Claude AI-generated
From
Michael J. Ryan
@VERT to
GitLab note in main/sbbs
on Mon Mar 9 17:03:12 2026
0
0
https://gitlab.synchro.net/main/sbbs/-/merge_requests/640#note_8525
@nightfox Nifty... how well does it work over a remote connection when there's some latency? My guess is that would be the biggest issue in playing.
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þ Synchronet þ Vertrauen þ Home of Synchronet þ [vert/cvs/bbs].synchro.net
From
Eric Oulashin
@VERT to
GitLab note in main/sbbs
on Mon Mar 9 17:24:35 2026
0
0
https://gitlab.synchro.net/main/sbbs/-/merge_requests/640#note_8526
Honestly I haven't tested that scenario, so I'm not sure.
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þ Synchronet þ Vertrauen þ Home of Synchronet þ [vert/cvs/bbs].synchro.net
From
Rob Swindell
@VERT to
GitLab note in main/sbbs
on Mon Mar 9 17:51:53 2026
0
0
https://gitlab.synchro.net/main/sbbs/-/merge_requests/640#note_8530
using SyncTERM baud rate emulation might give a decent enough representation to evaluate how well it'd work
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þ Synchronet þ Vertrauen þ Home of Synchronet þ [vert/cvs/bbs].synchro.net
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